Calendar Logic presents meetings, attendees, availability and slots. The player assigns each meeting and receives immediate conflict feedback. Every shipped scenario has a real valid assignment; the constraints are visible and solvable, even when the fiction insists the calendar is impossible.
The puzzle tests constraint reading rather than luck. Attendee availability, unique slots and required meetings are all enforced server-side. The interface supports keyboard selection and works on a narrow mobile screen.
This mechanic is part of the free core game. The executives, meetings and calendars are fictional.
What it tests
- Matching multiple attendees to shared availability
- Detecting double-bookings before submitting
- Working within explicit constraints rather than guessing a hidden schedule
Where to play it
This mechanic can appear in free job applications, campaign chapters, and deterministic daily challenges.